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 White/Green/Blue Polymorph

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chops

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PostSubject: White/Green/Blue Polymorph   Sun Dec 13, 2009 12:35 am

I'm not sure about the mana yet...
i will concede building a mana base is some im not that good at so if anybody has a suggestion i'll sure listen...

2 Progenitus
1 Iona, Shield o Emeria

3 Baloth Cage Trap
2 Cobra Trap
2 Elspeth, Knight-Errant
2 Garruk Wildspeaker

4 Polymorph
2 Summoning Trap

2 Day of Judgment
2 Fog
2 Angelsong
4 Ponder
3 Negate
2 Silence
3 Jace Beleren

side
2 Meddling Mage
2 Essence Scatter
2 Day of Judgement
3 Brave the Elements
4 Baneslayer Angel
2 Sphinx of Jwar Isle
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workshoptelescope

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PostSubject: Re: White/Green/Blue Polymorph   Sun Dec 13, 2009 1:58 am

i especially like the inclusion of an import version of iona from ireland. Wink
all joking aside, i really like the list. the only iffy one right now is summoning trap but that may prove to be an awesome card in this deck. it does act as extra polymorphs so i'm not going to knock it until you have got a chance to try it and have feedback to offer on your card choices.
all in all, i am happy to see something that looks like alot of fun.
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Yoman



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PostSubject: Re: White/Green/Blue Polymorph   Sun Dec 13, 2009 12:24 pm

Hey Dan...I like the list. I've got a couple suggestions. I don't think maining the Silences are necessary. The meta on Friday was extremely full of aggro: Nick, me, Dale, and Corey playing WW and Clint and Derek were busting vamps. You have Jake and Andrew doing control, but the majority of the meta right now is aggro. That said, I think I would dump the Silences and do 4 DoJ maindeck. Especially since there was a complete lack of Jund, which makes DoJ a little less effective. I would also mainboard Essence Scatters over Negates. I don't quite understand the 2 Fog/Angelsong thing. Are you playing both to see which plays better? I would think the cycling on Angelsong would trump Fog regardless of the fact that it's one more colorless to play.

For the current meta I would change this in your build. These could still be put SB:
-2 Silence
-3 Negate
-2 Fog

+2 Day of Judgment
+3 Essence Scatter
+2 Angelsong
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chops

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PostSubject: Re: White/Green/Blue Polymorph   Sun Dec 13, 2009 12:40 pm

i wanted to run both fog and angelsong as a means to not get them thought hemgroged away the same was true for my thought on summoning trap....
also the the silences were there to make sure the polymorph hits but i was thinking maybe to conqure's pledge in that spot...
the negates were there to make sure that Progenitus doesn't get wrathed away but i must concend that gate keeper kills it if its the only thing on the board...
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chops

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PostSubject: updated list   Mon Dec 14, 2009 1:23 am

land
4 Seaside Cidital
2 Sunpetal Grove
2 Glasical Fortress
3 Misty Rainforest
2 Terramorfic Expance
4 Forest
4 Island
3 Plains

2 Progenitus
1 Iona, Shield of Emeria

3 Baloth Cage Trap
2 Cobra Trap
2 Elspeth, Knight-Errant
2 Garruk Wildspeaker

4 Polymorph
2 Summoning Trap

3 Day of Judgment
4 Angelsong
4 Ponder
2 Negate
2 Essance Scatter
3 Jace Beleren

side
2 Meddling Mage
2 Silence
1 Day of Judgement
2 Brave the Elements
4 Baneslayer Angel
2 Sphinx of Jwar Isle
2 Celestial Purge

forgive my spelling...but the whole idea is to polymorph into the big guy and make sure that he sticks around for two turns so can win...
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Traetus

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PostSubject: Re: White/Green/Blue Polymorph   Mon Dec 14, 2009 4:57 pm

looks like fun Smile
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Tyler
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PostSubject: G/U/B Poly!   Sat Dec 19, 2009 2:47 pm

2 Progenitus
1 Iona, Shield of Emeria

3 Baloth Cage Trap
3 Cobra Trap
4 Garruk Wildspeaker
4 Polymorph
4 Mind control

4 open card slots

3 Fog
4 Ponder
4 Duress
3 Liliana Vess

land
3 u/b m10?
2 u/g/b tri land?
3 g/u fetch
3 b/u fetch?
3 island
4 forest
3 swamp

no clue what the side board would be but with a search form lil you can get a poly with so many other creature tokens you should be able get out a win con faster?
dunno just a thought. an i don't know if those lands exist lol

Twisted Evil
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Ryman

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PostSubject: Re: White/Green/Blue Polymorph   Mon Dec 21, 2009 3:12 pm

This deck looks sweet
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Th3 Ra1nman

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PostSubject: Re: White/Green/Blue Polymorph   Tue Dec 22, 2009 11:19 pm

may be sphinx of the steel wing? good againts jund im hear
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workshoptelescope

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PostSubject: Re: White/Green/Blue Polymorph   Wed Dec 23, 2009 8:27 pm

i think clint might be right, as far as at least having a side board plan for some decks with good old steel wind sphinx. the lifegain doesn't hurt, either. the only real problem is drawing one in a deck you can't hard cast it in.
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PostSubject: Re: White/Green/Blue Polymorph   Wed Dec 23, 2009 9:08 pm

i might even say, depending on how the deck plays in our meta, that at least one empyrial archangel might be worth considering.
summoner's trap with plus angel is just dirty combat tricks.
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chops

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PostSubject: Re: White/Green/Blue Polymorph   Thu Dec 24, 2009 2:19 am

well ill say this i hear baneslayer is good...and shroud sphinx is hard for all decks to deal with...
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PostSubject: Re: White/Green/Blue Polymorph   Thu Dec 24, 2009 4:44 am

and that's just it, in a deck that can't cast steel wind, i think your creature selection is probably pretty optimized for the time being. archangel is probably superduperwinmore. i really only consider it in lieu of really aggressive decks like rdw, as a sort of buffer but if baneslayer can race, a question i have no experience with, then i'm all for it.
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JakeFaas
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PostSubject: Re: White/Green/Blue Polymorph   Thu Dec 24, 2009 3:38 pm

Progenitus is subpar in this build from my experience. I think SotSW and Empyrial Archangle would have a larger effect on the game state if you dropped them during combat than progenitus would.
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