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 spoilers... you know how those go...

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workshoptelescope

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PostSubject: spoilers... you know how those go...   Fri Aug 20, 2010 8:40 am

so, uh, evan erwin has scars of mirrodin spoilers. uncomfirmed, speculative, highly dubious spoilers. get some:
http://www.starcitygames.com/magic/standard/19895_The_Magic_Show_202_Infecting_Scars_of_Mirrodin.html
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Ran

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PostSubject: Re: spoilers... you know how those go...   Sat Aug 21, 2010 12:07 pm

I love venser... thinking mono blue? hope not!
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Knepps

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PostSubject: Re: spoilers... you know how those go...   Sun Aug 22, 2010 1:02 pm

I'm guessing Mox opal goes,

Tap to add one mana of any color to your mana pool. You recieve one poison counter. You lose the game when you have 10 poison counters.
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workshoptelescope

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PostSubject: Re: spoilers... you know how those go...   Sun Aug 22, 2010 1:23 pm

Knepps wrote:
I'm guessing Mox opal goes,

Tap to add one mana of any color to your mana pool. You recieve one poison counter. You lose the game when you have 10 poison counters.


actually, that would be pretty amazing. i like the speculation.
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magic jesus

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PostSubject: Re: spoilers... you know how those go...   Sun Aug 22, 2010 2:12 pm

What I've seen/heard about mox opal it's supposed to be something like this


Artifact
CC - 0
Sunburst 5
T : add one mana of any color to your mana pool if mox opal has 4 or more counters on it.
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JakeFaas
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PostSubject: Re: spoilers... you know how those go...   Mon Aug 23, 2010 10:59 am

Magic Jesus wrote:
What I've seen/heard about mox opal it's supposed to be something like this


Artifact
CC - 0
Sunburst 5
T : add one mana of any color to your mana pool if mox opal has 4 or more counters on it.

Just explain to me how you're going to cast it and get any counters on it if its converted mana cost is zero.
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magic jesus

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PostSubject: Re: spoilers... you know how those go...   Mon Aug 23, 2010 12:47 pm

JakeFaas wrote:
Magic Jesus wrote:
What I've seen/heard about mox opal it's supposed to be something like this


Artifact
CC - 0
Sunburst 5
T : add one mana of any color to your mana pool if mox opal has 4 or more counters on it.

Just explain to me how you're going to cast it and get any counters on it if its converted mana cost is zero.

sorry, didnt mean sunburst thats just what everyone was calling it, "new sunburst". Basicly it gets a counter for every type of basic land you control, so max of 5 minimum of 0.
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JakeFaas
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PostSubject: Re: spoilers... you know how those go...   Mon Aug 23, 2010 2:20 pm

so doman but instead its just for basic lands instead of land types?
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PostSubject: Re: spoilers... you know how those go...   Mon Aug 23, 2010 3:24 pm

JakeFaas wrote:
so doman but instead its just for basic lands instead of land types?


yeah pretty much what the buzz was, granted that doesnt make it any less speculative.
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Ran

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 9:41 pm

Salvation has started up their spoilers for scars

replacement thought hemorage and it's official...they're bringing back the swords. Body & Mind will prolly turn out to be the shitty one. I hope to god there's no Jitte on the way.

http://mtgsalvation.com/scars-of-mirrodin-spoiler.html
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magic jesus

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 10:25 pm

ya the sword is also in from the vault relics, and imo its why stoneforge mystic will be a 10 dollar card.
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workshoptelescope

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 10:29 pm

Magic Jesus wrote:
ya the sword is also in from the vault relics, and imo its why stoneforge mystic will be a 10 dollar card.
that may damn well be the case. here's hoping, anyway. got so many stoneforge mystics.
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magic jesus

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 10:30 pm

workshoptelescope wrote:
Magic Jesus wrote:
ya the sword is also in from the vault relics, and imo its why stoneforge mystic will be a 10 dollar card.
that may damn well be the case. here's hoping, anyway. got so many stoneforge mystics.

wanna trade em? Smile
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workshoptelescope

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 10:31 pm

Magic Jesus wrote:
workshoptelescope wrote:
Magic Jesus wrote:
ya the sword is also in from the vault relics, and imo its why stoneforge mystic will be a 10 dollar card.
that may damn well be the case. here's hoping, anyway. got so many stoneforge mystics.

wanna trade em? Smile

lol. maybe when they're $10. Wink
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magic jesus

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 10:35 pm

workshoptelescope wrote:
Magic Jesus wrote:
workshoptelescope wrote:
Magic Jesus wrote:
ya the sword is also in from the vault relics, and imo its why stoneforge mystic will be a 10 dollar card.
that may damn well be the case. here's hoping, anyway. got so many stoneforge mystics.

wanna trade em? Smile

lol. maybe when they're $10. Wink


note to self : stop speculating on the forums.
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workshoptelescope

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PostSubject: Re: spoilers... you know how those go...   Tue Aug 24, 2010 10:36 pm

Magic Jesus wrote:
workshoptelescope wrote:
Magic Jesus wrote:
workshoptelescope wrote:
Magic Jesus wrote:
ya the sword is also in from the vault relics, and imo its why stoneforge mystic will be a 10 dollar card.
that may damn well be the case. here's hoping, anyway. got so many stoneforge mystics.

wanna trade em? Smile

lol. maybe when they're $10. Wink


note to self : stop speculating on the forums.

ha ha. that'll teach you.
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Knepps

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PostSubject: Re: spoilers... you know how those go...   Wed Aug 25, 2010 9:46 am

Protection from vengevine and jace seems ok in standard.
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PostSubject: Re: spoilers... you know how those go...   Thu Aug 26, 2010 9:43 pm

http://forums.mtgsalvation.com/showthread.php?t=266581


Proliferate makes my pants tight.
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PostSubject: Re: spoilers... you know how those go...   Thu Aug 26, 2010 10:32 pm

Magic Jesus wrote:
http://forums.mtgsalvation.com/showthread.php?t=266581


Proliferate makes my pants tight.


lol. this is the best thing you've said yet.
and proliferate might actually break open some older formats a bit, with a little work. vivid lands is least of the silliness i could come up with. also, it indirectly confirms the inclusion of the poison mechanic returning.
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PostSubject: Re: spoilers... you know how those go...   Thu Aug 26, 2010 10:55 pm

workshoptelescope wrote:
Magic Jesus wrote:
http://forums.mtgsalvation.com/showthread.php?t=266581


Proliferate makes my pants tight.


lol. this is the best thing you've said yet.
and proliferate might actually break open some older formats a bit, with a little work. vivid lands is least of the silliness i could come up with. also, it indirectly confirms the inclusion of the poison mechanic returning.

Yeah plus it seems reeeeealy good with modular.
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PostSubject: Re: spoilers... you know how those go...   Thu Aug 26, 2010 10:57 pm

Magic Jesus wrote:
workshoptelescope wrote:
Magic Jesus wrote:
http://forums.mtgsalvation.com/showthread.php?t=266581


Proliferate makes my pants tight.


lol. this is the best thing you've said yet.
and proliferate might actually break open some older formats a bit, with a little work. vivid lands is least of the silliness i could come up with. also, it indirectly confirms the inclusion of the poison mechanic returning.

Yeah plus it seems reeeeealy good with modular.

yes. yes it does. lol. play ravager in legacy, john. Smile
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PostSubject: Re: spoilers... you know how those go...   Thu Aug 26, 2010 10:59 pm

Sadly this wouldn't make the cut.
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JakeFaas
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PostSubject: Re: spoilers... you know how those go...   Fri Aug 27, 2010 11:55 am

Proliferate is crazy, that it's keyworded is what worries me.
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PostSubject: Re: spoilers... you know how those go...   Fri Aug 27, 2010 2:22 pm

JakeFaas wrote:
Proliferate is crazy, that it's keyworded is what worries me.

Thats what makes me excited! This ability might stick around!
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Yoman



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PostSubject: Re: spoilers... you know how those go...   Sat Sep 04, 2010 9:44 pm

Ok so we have a new planeswalker and we have a free 1/1 artifact creature.

Thoughts?

I would think Venser could see play with Titans/Acidic Slime/Ruinblaster with success.

Free 1/1 artifact creatures? Interesting is all I can say about that. Will work well with the new metalcraft ability.
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