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 Mono black

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chops

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PostSubject: Mono black   Tue Oct 05, 2010 11:47 pm

4 tech edge
1 eye of ugin
20 other lands (some combination of swamps and fetch)
4 hexmage
4 gate keeper
2 night hawk
2 work coil engine
2 skin render
2 mind sludge
3 grasp of darkness
3 smother
2 ratchet bomb
3 duress
2 inquision
2 mires blight
2 Soren
2 liliana

Side
3 memoriside
3 minc vat
2 mind sludge
2 doom blade
3 brittle effigy
2 consume the meek


Last edited by chops on Tue Oct 05, 2010 11:49 pm; edited 1 time in total
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chops

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PostSubject: Re: Mono black   Tue Oct 05, 2010 11:49 pm

Other cards I was thinking about...haunting echos rapes dredge vine...and maybe tutor I'm not sure on that one...
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Ryman

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PostSubject: Re: Mono black   Wed Oct 06, 2010 3:14 pm

Did I miss something, what's the Eye of Ugin for...? Just the 2x Wurmcoil Engines...? I don't think I would devote a land that doesn't even tap for mana for two creatures in your deck. If that's all you're going to use it for, why not just add a 4CC diabolic tutor instead of a 7 mana activated land that is vunerable? I guess to kill other people's Eyes, doesn't seem worth it when you're running 4x Tech edges. Just my 2 cents! Smile

Looks fun though. Skinrender is awesome with gatekeepers.
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workshoptelescope

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PostSubject: Re: Mono black   Wed Oct 06, 2010 5:02 pm

i like the list. it looks comprehensively tuned. i hope it can perform well enough against rdw. the goal of that match up appears to be holding out until wurmcoil hits the board, at which point you tip your hat and move on to the winner's dance. leyline of the void also pees on dredgevine. that would be the only possible suggestion.
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magic jesus

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PostSubject: Re: Mono black   Thu Oct 07, 2010 11:43 am

how do you even have a chance against mono green eldrazi? this also seems really weak against any of the G/U or G/R ramp strategies.
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PostSubject: Re: Mono black   Thu Oct 07, 2010 4:04 pm

magic jesus wrote:
how do you even have a chance against mono green eldrazi? this also seems really weak against any of the G/U or G/R ramp strategies.

without sufficient testing, i can't speak to actual metrics but prima facie, the mono green match up doesn't strike me as that disparate.
the ramp match up really looks like the issue. even when it doesn't combo off, it'll still kill you sometimes. this is, however, without any real testing at all. i'd be curious to see how a deck like this performs but don't personally have the wurmcoil engines to drive the thing.
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magic jesus

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PostSubject: Re: Mono black   Thu Oct 07, 2010 5:00 pm

workshoptelescope wrote:
magic jesus wrote:
how do you even have a chance against mono green eldrazi? this also seems really weak against any of the G/U or G/R ramp strategies.

without sufficient testing, i can't speak to actual metrics but prima facie, the mono green match up doesn't strike me as that disparate.
the ramp match up really looks like the issue. even when it doesn't combo off, it'll still kill you sometimes. this is, however, without any real testing at all. i'd be curious to see how a deck like this performs but don't personally have the wurmcoil engines to drive the thing.

the mono green should be your real bad matchup, they just drop wurmcoils on turn 3-2 and kozaliks on turn 5
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chops

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PostSubject: Re: Mono black   Thu Oct 07, 2010 5:12 pm

I built the deck with agrro in mind...I don't think the mono green is that bad of A match up between the discard and removal I think the card that worries me is monument...
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PostSubject: Re: Mono black   Thu Oct 07, 2010 5:37 pm

i also agree with ryry.. eye of ugin?? lol
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chops

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PostSubject: Re: Mono black   Thu Oct 07, 2010 5:42 pm

It acts like a third worm coil?
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magic jesus

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PostSubject: Re: Mono black   Thu Oct 07, 2010 6:12 pm

chops wrote:
It acts like a third worm coil?

no, it acts as a shitty tutor for your 2 wurmcoils.
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