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 G/W/U Infect

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Posts : 285
Join date : 2009-10-25
Age : 32

PostSubject: G/W/U Infect   Sun Nov 07, 2010 3:45 pm

Here's what I'm gonna try next, and if it fails I may switch to a G/R infect list that Andrew showed me.

Creatures: x16
4x Necropede
4x Ichorclaw Myr
4x Blight Mamba
4x Stoneforge Mystic

Instants: x12
4x Vines of Vastwood
4x Emerge Unscathed
4x Prey's Vengeance

Sorceries: x7
4x Distortion Strike
3x Oust

Artifacts: x5
4x Livewire Lash
1x Grafted Exoskeleton

Lands: x20
4x Misty Rainforest
3x Seachrome Coast
1x Razorverge Thicket
1x Island
6x Forest
5x Plains

Sideboard: x15
3x Condemn
3x Kor Firewalker
3x Nature's Claim
4x Spreading Seas
2x Disperse

It's a combo thing that tries to abuse Livewire Lash. Just added the blue splash (rhyme scheme?). If it makes the deck super inconsistent then I'll probably switch to G/R infect. Dan was trying to tell me that Livewire Lash is OP/broken. I definitely wouldn't go that far, but it's way good with infect creatures. I talked trash about the new duals when I first read them, but if they work anywhere it's going to be in a deck with low land and CMC count. Note the deck tops out at 2 CMC (not counting Grafted Exoskeleton because you bring it into play with Stoneforge)

Last edited by Inez on Sun Nov 07, 2010 6:44 pm; edited 1 time in total
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PostSubject: Re: G/W/U Infect   Sun Nov 07, 2010 6:33 pm

seems like a deck that can run low mana count like rogues used to would be good. Tri-color just sounds like it's stretching without any mana fetch, but with high dual count it could work.
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PostSubject: Re: G/W/U Infect   Sun Nov 07, 2010 6:44 pm

Yeah it could be a disaster running tri-color with 20 land count, but a significant amount of the win cons are colorless (Ichorclaw, Necropede, Lash), so I'm gonna give it a whirl.
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PostSubject: Re: G/W/U Infect   Mon Nov 08, 2010 10:50 am

a neat variant is trinket mage to fetch vector asp; don't know how efficient in tri
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PostSubject: Re: G/W/U Infect   Thu Nov 11, 2010 4:57 pm

I was thinking of a similar deck. The lash seems REALLY good with infect. But I couldn't decide which colors were best. I had thought of your colors, but was so hung up on the fact that red had assault strobe, plus good burn. But realized that the burn was just taking away from the poison aspect. I mean, yeah, you could bolt your own dude for the last two or something, but I don't know. I also figured red would be awesome for kiln fiend, or even precursor golem. Once again, although fiend has synergy with the instant and sorcery spells, he's more "kill your opponent" than deal "10 poison damage." I was going to justify it by saying that they'd have to make a choice then. Take a lot of poison, or focus on my fiend, but that didn't happen. Probably why I neglected white as an option was because I only have 1 stoneforge mystic. But anyway, I like your list, and I'd be interested in hearing how the testing goes.
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PostSubject: Re: G/W/U Infect   Fri Nov 12, 2010 3:19 am

I actually built the R/G one you sent me the link to Andrew. I built it online too for $10. It plays all right. You can get fairly consistent turn three wins, but as with any other combo deck its disruptable. Dare I say, creatures die to removal? Oops I gave away the secret to beating the deck. You have to run removal.
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