| | Found this today. Day/Night werewolf stuff I guess. | |
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Andrew

Posts: 167 Join date: 2009-11-02 Age: 21 Location: Minneapolis
 | Subject: Found this today. Day/Night werewolf stuff I guess. Wed Aug 24, 2011 2:26 pm | |
| http://forums.mtgsalvation.com/showthread.php?t=350259 |
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JakeFaas Admin

Posts: 949 Join date: 2009-10-24 Age: 29 Location: Rochester, MN
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Wed Aug 24, 2011 6:05 pm | |
| Spent some time reading this, and the conclusion is, no one knows how it works. Do you always get the associated werewolf card with your boosters? are they split cards? Printed on the back? I heard so many shitty ideas i was about to puke. In the end, in order to print these at common and uncommon as well as at rare, you almost just have to suck it up and print them as tokens or as completely optional "throw ins" in place of the basic land. The last option of course being a holographic card where when the light is dark enough, you only see the "night" part of the card, and if its bright, you only see the "day" side. |
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BuckyMac

Posts: 213 Join date: 2009-10-23 Age: 23 Location: Eyota
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Sat Aug 27, 2011 9:33 pm | |
| no more deckmaster on the back of transform cards....dislike
http://www.gatheringmagic.com/magic-pax-spoilers/ |
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Andrew

Posts: 167 Join date: 2009-11-02 Age: 21 Location: Minneapolis
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Sun Aug 28, 2011 7:12 am | |
| I'm not happy about it either. I absolutely hate flip cards, but I would rather have them done that again, removing some of the text. I feel like this was a poor move by wizards. |
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Andrew

Posts: 167 Join date: 2009-11-02 Age: 21 Location: Minneapolis
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Sun Aug 28, 2011 10:33 am | |
| Does this make Ixidron a chase rare? |
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JakeFaas Admin

Posts: 949 Join date: 2009-10-24 Age: 29 Location: Rochester, MN
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Sun Aug 28, 2011 9:02 pm | |
| "Creatures with transform do not have a face down form, and cannot be turned face down."
Ixidron was specifically mentioned as not interacting with these cards in any way. |
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workshoptelescope

Posts: 667 Join date: 2009-11-23 Location: Rochester, MN
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Sun Aug 28, 2011 10:02 pm | |
| god, how easy will it be to proliferate that fucking lizard to five hatchling counters? |
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workshoptelescope

Posts: 667 Join date: 2009-11-23 Location: Rochester, MN
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Sun Aug 28, 2011 10:05 pm | |
| also, i mentioned cracked a joke in a different post about "diligent farmhand" being in innistrad and just realized something: this just might end up being odyssey 2.0. a set built around a bunch of mechanics too confusing, underwhelming, or annoying for players to like it. bated breath. |
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Andrew

Posts: 167 Join date: 2009-11-02 Age: 21 Location: Minneapolis
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Mon Aug 29, 2011 1:05 pm | |
| | JakeFaas wrote: | "Creatures with transform do not have a face down form, and cannot be turned face down."
Ixidron was specifically mentioned as not interacting with these cards in any way. |
I kind of guessed that was the case. You didn't even laugh at my sarcasm, Jake. So, to fix that, a quote: "I'll have to see it first, but... I can't imagine any way this is anything but "HERP DERP LET'S MAKE A 5 ABILITIES PLANESWALKER BECAUSE WE'VE HAD 4 BEFORE"' |
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Ran

Posts: 172 Join date: 2009-10-26
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Mon Aug 29, 2011 3:41 pm | |
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Ran

Posts: 172 Join date: 2009-10-26
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Thu Sep 01, 2011 11:23 pm | |
| I honestly thought you were kidding... wtf
http://forums.mtgsalvation.com/attachment.php?attachmentid=123426&d=1314936567 |
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Knepps

Posts: 263 Join date: 2010-04-10
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Fri Sep 02, 2011 11:35 am | |
| Opinions on Garruk??? I feel that he is really good. He can wear a lot of different hats, which I think makes him good. I only think 1/1 wolves are lame. |
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workshoptelescope

Posts: 667 Join date: 2009-11-23 Location: Rochester, MN
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Fri Sep 02, 2011 11:45 am | |
| | Knepps wrote: | | Opinions on Garruk??? I feel that he is really good. He can wear a lot of different hats, which I think makes him good. I only think 1/1 wolves are lame. |
tentatively, i hate him. but that's because i'm a curmudgeon. my hate for him is equal only to my love for new lilly. |
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Ran

Posts: 172 Join date: 2009-10-26
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Fri Sep 02, 2011 6:44 pm | |
| tutor is good. IS... reusable tutors.... Great.
Tutors are probably the most powerful mechanic in the game. Ask Stoneforge, she'll agree. |
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workshoptelescope

Posts: 667 Join date: 2009-11-23 Location: Rochester, MN
 | Subject: Re: Found this today. Day/Night werewolf stuff I guess. Fri Sep 02, 2011 6:55 pm | |
| | Ran wrote: | tutor is good. IS... reusable tutors.... Great.
Tutors are probably the most powerful mechanic in the game. Ask Stoneforge, she'll agree. |
it takes so many damned steps to get him there, though. step one: cast him (aw... did he get mana leaked again!? sorry, buddy...) step two: somehow reduce his loyalty counters to less than 3 without killing him (so, maybe you hit him with your own guy, in which instance, you've just killed your blocking creature. otherwise, it takes... i don't know two or three turns to get him there.) step three: sacrifice another creature you control to find one worth more than a creature on the battlefield.
i just don't personally want to mess with that. i'd be just as content playing diabolic tutor at that point. |
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| | Found this today. Day/Night werewolf stuff I guess. | |
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